In an interview with Google Cloud Japan and translated by Automaton Media, Capcom technical director Kazuki Abe explains how Capcom is using generative AI not for gameplay, stories, or character ...
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Capcom Experimenting With Generative AI to Create 'Hundreds of Thousands of Unique Ideas' Needed to Build In-Game EnvironmentsCapcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. As video game development costs rise, publishers are increasingly looking ...
Capcom's technical director, Kazuki Abe, has developed a generative AI system for game development. The system helps create unique ideas for environments using AI models like Gemini Pro and Imagen.
Now is the time for developers to equip themselves with the tools, practices, and knowledge for the emerging generative AI landscape. Ever committed sensitive information to a git repository and ...
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Tech Xplore on MSNGenerative AI, online platforms and compensation for content: The need for a new frameworkThe emergence of generative artificial intelligence has put the issue of compensation for content producers back on the table ...
This article breaks down these two types of artificial intelligence in simple terms, exploring their unique roles, ...
Continuing the trend of re-releasing its classic fighting games as a compilation, Capcom announces the launch date for Capcom ...
In its usual Apple-esque fashion, this company is building something meant to wow users. It's just going to take some time to ...
The technology might be expensive, but it is creating new services that are bringing in tens of billions of dollars for the ...
To ensure the promised ROI of generative AI—and mitigate risk—executives will need to expand the technology’s role within ...
Capcom is experimenting with generative AI to create the "hundreds of thousands" of ideas needed for in-game environments. In a new interview with Google Cloud Japan, Kazuki Abe, a technical ...
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