As part of a two-day event hosted by Apple at its Cupertino developer center, the company, famously known for the iPhone and ...
This collection invites cutting-edge research on immersive audio and soundscape design, aiming to redefine how sound is conceptualized, created, and experienced in various environments. We seek ...
Abstract: Reproduction of high quality spatial sound has gained considerable importance with the recent technology developments in the fields of virtual and augmented reality. Recently, the ...
Abstract: Compared with methods based on microphone arrays, sound source localization methods based on higher-order ambisonics (HOA) signals are no longer limited to specific array structures and ...
Dietmar “Dietz” Tinhof is a leading audio engineer and innovator in immersive 3D audio. Combining artistic sensitivity with analytical rigor, ...
TASCAR is a collection of tools for creating spatially dynamic acoustic scenes in different render formats, e.g. higher order Ambisonics or VBAP. The toolbox has been developed for applications in the ...
Customer stories Events & webinars Ebooks & reports Business insights GitHub Skills ...