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And importantly, the Knuckles have an integrated strap so you can let go of virtual objects without ... themed Moondust demo that Valve built specifically to show game developers what these ...
At the ongoing annual Steam Dev Days conference in Seattle, Valve seems to have a heavy focus ... grip and let go of objects within virtual reality. Currently, the action is performed with the ...
There’s also a modular reference object ... that Valve has explicitly urged people to start building their own products based on Vive hardware. And as the company’s suggestions show, it ...
This year at the Tokyo Game Show (TGS), the Steam Deck has been the main focus for Valve, as its booth design definitely highlights. One big part of Steam Deck experience that some would argue has ...
Obviously, this has implications for VR developers who want players to grip or squeeze objects in the world, but as Valve's blog post points out, combining those with the touch sensors tells games ...