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Meanwhile, Blizzard took PC Gamer on a trip deep into the past, revealing some never-before-seen concept art from the development of StarCraft 2.
Art by Chris Metzen In the development for Starcraft II, the idea of bringing in a fourth franchise power made less and less sense. Mengsk’s Dominion and Raynor’s rebellion had enough ...
The second day of Blizzard's Worldwide Invitational 2007 in Seoul, South Korea shed light on some of the artistic efforts that went into creating StarCraft 2's units and environments. On hand ...
StarCraft II: Legacy of the Void is primed to complete the SC2 story and lead artist Allen Dilling walks Shacknews through some of the game's art design.
A lone screenshot and eight pieces of artwork represent the latest StarCraft II media to emerge from reclusive developer Blizzard Entertainment. The company has yet to even tease a release date ...
Take a look at the before and after shots of the Hydralisk, and then peruse the rest of the art made available on the official site. We'll surely be hearing more about StarCraft 2 , and hopefully ...
StarCraft: Ghost was originally poised to be a direct competitor to the Splinter Cell and Metal Gear franchises, with similar action and stealth gameplay. Set four years after the events of ...
Follow StarCraft II: Wings Of Liberty Here . Every time we see more stuff on this we get excited, and yet we're 90 percent sure we'll never have time to play it.
We talk with Blizzard's Robert Bridenbecker about bringing StarCraft back, why it lives in Battle.net, and how the project helped reinvigorate the development team.