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Sure, not every space game needs them, but just for the record: seamless planetary landings are cool as hellBethesda space RPG Starfield didn't include seamless planetary landings because ... and Ubisoft said something similar about Star Wars Outlaws. Including the ability to fly around over the surface ...
“[Space in] Star Wars is a black space with stars ... but there’s one aspect that’s absolutely crucial: the seamless transition between land and space. “It's one of the first things ...
Star Wars Outlaws ... be relatively simple but flashy nonetheless, the space-to-planet transitions (well-executed loading screens that feel seamless), and the bustling streets of Mos Eisley ...
The cool take-off and landing animations in Star Wars Outlaws are essentially ... overall illusion that gets me excited, and seamless space travel is an awesome example of that.
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