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Bethesda space RPG Starfield didn't include seamless planetary landings because ... and Ubisoft said something similar about Star Wars Outlaws. Including the ability to fly around over the surface ...
“[Space in] Star Wars is a black space with stars ... but there’s one aspect that’s absolutely crucial: the seamless transition between land and space. “It's one of the first things ...
Star Wars Outlaws ... be relatively simple but flashy nonetheless, the space-to-planet transitions (well-executed loading screens that feel seamless), and the bustling streets of Mos Eisley ...
The cool take-off and landing animations in Star Wars Outlaws are essentially ... overall illusion that gets me excited, and seamless space travel is an awesome example of that.