New Rochelle, NY, July 13, 2011 - Mary Ann Liebert, Inc. announces the launch of Games for Health: Research, Development, and Clinical Applications (G4H), a new, peer-reviewed journal dedicated to the ...
GAMIVO, a global e-commerce platform for video games, today released new research examining the most popular video game genres in 2026. Based on sales data from GAMIVO.com, the study found that action ...
A new study from Game Oracle's Head of Product and Data demonstrates the negative effects the use of AI can have on sales ...
Playtesting is hardly a new discipline in games. We actually dedicated an in-depth guide to the job. But over the last 15 years, the field has matured, leading to the emergence of more specialised ...
Games may be the secret to learning numbers based subjects like math and economics, according to new research. Many students say they struggle with subjects like economics and statistics, with 83% of ...
A new study by the UK's National Literacy Trust linked video games to improved literacy, creativity, positive communication, empathy and mental wellbeing in young people. According to this survey, 79% ...
WildBrain, a specialist in kids’ and family entertainment, has published research which highlights the evolving habits of kids and family audiences and how they consume content. The research, titled ...
Megan (She/They) is a freelance journalist from the United Kingdom for the digital publication, Game Rant. She has been professionally writing gaming content for roughly four years now, since starting ...
This article is part of our new women in gaming series Makers of Now Dr. Rachel Kowert is a busy woman. The video game research psychologist is currently in London, where she’s set to give a talk on ...