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when animating the title character for 1969's A Boy Named Charlie Brown movie, Schulz tried to have him scratch his head in thought. But with Brown's head so large, and arms so short, he isn't ...
Dragon's Dogma 2's character creator is so detailed and vast because its developers scanned "nearly 80 faces for base head variations." That's according to Dragon's Dogma 2 game director Hideaki ...
A patent, dubbed "Optical Viewfinder for Costume Heads," uses a lens-based system that can reflect the eye line of a large character head down to the eye line of the actual performer wearing the ...