If you’ve ever spent hours in Blender painstakingly sculpting 3D models, you know how tedious it can be to get every vertex, edge, and texture just right. That’s exactly why I was curious to try Tripo ...
3D models drawn in Blender work great in a computer animated virtual world but don’t always when brought into a slicer for 3D printing. Slicers require something which makes sense in the real world.