There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
What language does one need to use when programming with Unity? Or is it an API for many languages? I read through the docs and I guess I missed the point on the language used. It says it has iOS
In Unity, I have an idea for a simple game where, if a child object collides with an object tagged "wall" and presses the W button, the parent object moves towards the collided object. ...
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5.4. Like camera inside a sphere I do not see cull and/or sides in material in Unity editor. ...
0 I upgraded the product from unity 2020.3.9f1 to 2022.3.16f1, unchecked everything under the "build" like the custom main manifest. Re importer the admob plugin and resolved then i checked only the "custom main gradle template" and the "custom gradle properties template" resolved again and started the build.
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees. How can I do it using Unity 3D?